these characters are guaranteed to survive through the end of
sam is the main character of the game. or, sort of. you start
the game with a man telling you that you're going to a town
august and you're going to use your
shapeshifting powers. when you arrive,
chief dupont mistakes you for
someone else. he seems to be in on it, but he's not in on it.
still, you're the main character, and if you die, the game is
chief dupont was in the station
all night, and there are tv monitors to prove it.
chief dupont is the police inspector
in charge of solving the murder of
dorota shaw. one of the game
mechanics is that you can go to him and he will summarize all of
the information you've gotten and put it together. it's not
always the whole story, but it's good for knowing what the game
thinks you're supposed to know based on what you've heard/seen.
because he's part of the game like this, and he has an airtight
violet (who calls him by his first
name, claude) implicates
chief dupont in helping
violet dispose of a body of a
homeless man named mr hedges.
we hate him.
he's a cop and more than willing to do whatever he wants just
because of it.
bronwyn was logged in to a phone
service called tarotasm. she's paid by the minute and there
are voice recordings all night.
bronwyn castle is the leader of the
tarot readers who are staying in
violet gallacher's guesthouse. she's
maternal. according to lexie, she's
an aquarius and her favorite color is green. she owns a tarot
deck called mercury, which is special because it doesn't just
give the answers to questions, but asks the questions
themselves. she's also part of the story, with an airtight
alibi, and there's a section where
bronwyn can even get arrested so
you have to deal with That before you can progress narratively
and there's a few bits of dialogue that are obviously
generalized enough that they're used at the end of Every murder,
and bronwyn appears by name, we
suspect that she is unkillable.
bronwyn discovered travellers
(time travellers) existed when she, inspired by aldous
huxley's the doors of perception, took a bunch of mescaline.
people had rainbow outlines and she could watch them walk
around. but, sometimes, people would just pop in. a new
rainbow outline. and then they'd join with another and...
disappear. melt into the person.
she frequently uses nicknames for
rayne. she calls
rayne "ray" which isn't any shorter
but it's cute regardless.
she owns the mercury tarot deck, a deck where it only answers
its own questions.
in the group readings, she drew the 10 of swords.
the killer is chosen randomly at the beginning of each game.
violet has no alibi. she can't
remember what happened the night before.
violet is our favorite character and
we love her. she runs the guesthouse where most of the
characters are staying. her background includes cults,
alcoholism, and alien abductions. she has beautiful red hair
(plot-relevant), a frigid exterior with a butter-soft interior,
and macabre sense of humor, and we love her.
she's in a relationship with
zak weston, the town photographer.
she is very jealous and when she's the killer it's a lot of
focus on their love life.
she takes clozapine to try and stop her "delusional episodes"
of being abducted by aliens. but she's perfect and telling the
truth always, so they're very real.
she's been abducted five times. she describes each time
starting with a dripping sound, then a metallic taste, and
then she's gone. her head is thrust through the walls, which
are made of vines "dripping with pain," and when she turns her
heads she sees other girls just like her. red-heads. their
heads are stuck out like trophies, and sometimes they're
rearranged. pulled back out into the void and then put back
into the vines in a different position. she's been a
decoration for aliens.
she disposed of the body of mr hedges, a homeless man who
stayed at the guesthouse recently.
she has a nine-year-old goddaughter named
she reads erotic romance novels.
she likes the radio as it cuts through the "unbearable
silence" in her house.
she keeps a diary.
she ran in with a bad group of cultists who left her with a
monkey branded onto her back. after the incident, she began to
drink heavily, to the point of neuropathy in her fingers.
she's six months sober
she spray-painted "whore" on
ellis munro's car in the parking
lot of the august radio station.
her parents were physically abusive. she's an only child, and
once in a wedding someone else was the flower girl, so she
played the page boy. she thinks her parents would've preferred
her better because they'd always wanted a son.
rayne aka lawrence
rayne's alibi is that he was
praying in his room.
rayne is a tarot reader who arrived
in august with bronwyn. he's
awkward and stuffy. lexie describes
him as a "walking esoteric library," who can conjure up numbers
and do astrological calculations.
rayne is his stage name. he was
born lawrence petrovsky, and he was charged with murder in
hong kong. he was seen holding a girl, victoria cheng, by the
ankle before she fell to her death (off a building named
"flight"). bronwyn and
corroborate, however, that
rayne had been trying to save her,
but he wasn't strong enough to hold on.
besides hong kong, he was also involved in their latest
attempts to stop travellers in birmingham, alabama. a man
named yuri slaughtered three south african girls within hours
of each other.
you can kiss him if you catch the killer.
he's the only other person, besides
violet, who uses the french
pronunciation for "dupont"
he believes in nothing, but he also believes anything is
zak weston refers to
rayne meeting him the night before
to discuss something about
dorota shaw. so far, we don't know
what that is.
rayne went down to the radio
station to offer his services as a tarot reader for the local
radio show, po and munro. he is turned down over the course of
the game, mostly because ellis is
turned off by the way that he read her death in his tarot
his foundation is orange and we constantly have to point it
in the group readings, he drew the knight of wands.
lexie's alibi is that she was in
her room with bronwyn.
the little sister of the tarot reading group,
lexie owns a ouija board, with which
she communes with the dead. she's sweet, sassy, and a bit of a
flirt; she gets a crush on sam immediately. she always seems
sincere, but is willing to do dirtier things.
according to the tarot readers, as explained by
lexie, the spirit world is very far
away from our world, physically, which means it must take time
for information to travel between them and us. so they can
tell us things that happen in the future because, in the
spirit world, they've already happened.
she can be ruthless.
she's a fan of ariana grande.
she considers bronwyn a big
sister and loves her unequivocally.
lexie that she's immortal to quell
in a very uncomfortable scene with
zak, it's implied that she's very
comfortable with her body, but our only proof is when sam is
playing as lexie. it may not be
reflective of her actual behaviors.
in the group readings, she drew the five of swords.
oscar's alibi was that he was
playing football all night, with dozens of witnesses.
oscar, the son of the vicar, was
dorota shaw's boyfriend. they'd been
seeing each other for about three and a half months, but they
"cared for each other." he appears supportive of
dorota shaw's endeavors, but he
still has doubts and is pretty quick to bounce back.*
in exchange for removing all of the points on his driver's
license, oscar is tasked by
chief dupont to rummage in
oscar's happy to bounce back
quickly after the death of dorota.
he offers to go out for coffee with
bronwyn on their second meeting.
he leaves partway through the story, tired of being
he plays football, but we don't know how well.
he was on board when
dorota shaw suggested a new game:
for him to hide in the closet and watch as she touched
herself. he also kept the dirty pictures
dorota shaw sent him straight to
zak's alibi is that he was in the
zak's the town photographer. he
photographed dorota shaw for the
paper when she got her scholarship, but that's not the only time
they've met. he has books about serial killers and the only
drinks in his photography studio is a skull of vodka. he
apparently had a wife, but now he doesn't and he lives in his
zak also does boudoir photography,
which is tasteful nudity to imply sexuality, but isn't overtly
so. dorota shaw had pictures taken
with him for ellis munro.
he's "in a relationship" with
violet. it's complicated. he says
they're in a relationship, supposedly, but also
zak denies it when sam and
chief dupont ask him about it.
if you go to his studio as lexie,
zak will attempt to drug you to take
explicit photos, maybe more. he pours
lexie a large glass of vodka, none
for himself, and doesn't mind when
insinuates she's younger than 21. if you drink from the glass,
you're drugged. if you're drugged, you "revert to your natural
form" and "no one wants to say that." if you stay to take
lexie's top off for
zak, then you'll revert and you have
to choose between changing into
zak. we changed into
violet, to which he left, and
thought we were a scary freak for an hour.
when he takes pictures, he can "step into them." like
holograms. that's part of why he likes to take dirty pictures.
he's stalked ellis.
ellis munro aka munro
ellis's alibi is that she was on
ellis munro is one half of "po and
munro," the august local radio show. she's been in august for
two years, and john pope ("po") refers
to her as august's sweetheart. she has red hair, but it may be
dyed (plot-relevant). she had a stalker named dennis who chief
dupont failed to prevent from
kidnapping her, but john was able to
save her instead.
she's been in a romantic relationship with john for their
entire working relationship, when
john approached her putting her makeup
on and forcing himself on her.
she was in a relationship with
dorota shaw, someone she views as
a friend. they were in a friends with benefits situation, but
dorota shaw stopped being
comfortable with men touching her after she started her
relationship with ellis. it was
ellis' idea for
dorota shaw to make
oscar watch from afar as a sexual
two characters say that they imagined
ellis to be blonde for some reason.
we recently had the realization that that could mean that
ellis dyes/dyed her hair, which
would be hard for anyone else to know because she's mostly on
when you first try to show up at
bronwyn, she shouts that she
doesn't know you and forces you to leave. you have to "leave"
from a black screen, the only time in the game we've seen
she was working with zak to get
john's amethyst pendant to sell. when
pressed about it, ellis says that
she was going to use that money to help pay for
dorota shaw's living expenses so
she could play the cello full time and not have to worry.
there is no one to corroborate.
she knows dorota shaw that had the
wedding dress in her closet because it was her mothers and she
wanted to get married someday.
if you try to hit on ellis and try
to proposition sex as oscar, she'll
say, "sure, i'll let you put it in me... imagining
dorota shaw's... cold, lifeless
dead body... that way at least someone will be thinking of
her." and then kicks him out. intense.
something is OFF about this girl.
she "charmed the local electrical store" into donating free
radios so she could give them to people, including
not in game, but she features in the sequel to this game.
john pope aka po
john's alibi is that he, along with
ellis, was on the radio the whole
john is the other half of "po and
munro", providing dramatics and instigating dialogue. he's a
happily married man who cares a lot about
ellis. he is a local historian and
owns a pouch of gold coins. he's been doing radio for longer
than ellis and considers it his civic
duty to continue broadcasting despite the recent murder and the
threat to ellis's life.
he came onto ellis on her very
first day at the radio station while she was doing her makeup,
despite being a married man. they've been in a romantic
relationship for the entire two years they've been doing the
show. he's made promises to leave his wife for
ellis, but he hasn't yet.
he tells you about the history of town of august, explaining
why he has an amethyst pending and pouch of gold coins lying
he gets uncomfortably close to the camera during a lot of his
his pupils are very dilated despite the very bright light.
we call him "the man."
in the beginning of the game, you're standing in a room with a
white light and a deer head trophy on the wall. he explains the
"delete" mechanic of the gameplay and provides you with the meta
story and provides you with two rules.
- don't get caught
- never, ever change into a child
when the game ends, if you caught the killer, you are
augmented from agent 3.13 to 3.14.
if you are caught, you are deprecated (killed).
he tells you that your powers will run out if you transform
too many times. we have not reached this limit, if it really
he tells you not to confirm the existence of travelers.
they're "not ready."